Secret Neighbor review
Secret Neighbor is a social cooperative stealth horror from the creators of Hello Neighbor. The game offers a similar experience, but there are now several kids in a team and one of them is the undercover Neighbor.
Secret Neighbor took the core of the Hello Neighbor’s gameplay and spiced it with social elements. Here you have a session-based game, where players team up to explore the Neighbor’s house and solve the puzzles. However, one of the kids is the Secret Neighbor, who tries his best to hurt their progress and remain undercover. The players now have to communicate with each other and guess who is the Secret Neighbor.
The only drawback of the matchmaking system is that the Neighbor’s role is given out randomly and the odds of having it are pretty low: sometimes it takes up to ten matches to become the Secret Neighbor at least once.
Graphics: Updated Visuals
Secret Neighbor looks much better when compared to Hello Neighbor. The popularity of the original game has allowed the developers to spend more budgets on graphics and this catches the eye immediately.
The lights are now much better, the interiors are more densely filled with objects and the weather effects are nicely adding their impact on the atmosphere. The game is still not really scary, but manages to bring some suspense from time to time.
The good thing is that the developers have kept the unique style of Hello Neighbor: everything still looks cartoony and a little weird.
Controls: Almost the Same
The only change in the controls compared to Hello Neighbor is that the game now has different classes. Each class has its unique ability and the controls are now a little bit harder but still rather intuitive. The game is available on PC and Xbox One and it is comfortable to play Secret Neighbor both with a gamepad and a keyboard.
- Same style with upgraded visuals;
- Social element makes the experience fresh;
- Class system helps the players to set roles.
- The matchmaking system does not offer to play as the Neighbor;
- The game is getting pretty repetitive after several dozens of runs.